Tangley

Location

Tangley is the first manor to be found North-west on the road from Levcomagus. Close to Collingbourne Wood, it is a fine manor granted to the family of Sir Liam in 479.

Manor Statistics

Income

  • Fields: 15 (5 given to Heathen Temple)
  • Manor Income: 26 + 1D6£
    • 10 Fields: 10£
    • Fishpond: 1£
    • Tannery: 1£
    • Mellisarium: 1£
    • Armoury: 5£
    • Vineyard: 3£
    • Winery: 1D6+2£
    • Scriptorium: 2£
    • Trading Post: 1£
  • Defensive Value: 5/11/3
  • Annual Glory: 59
    • Fairy Copse: 25 Glory
    • Secret Garden: 2 Glory
  • Other Income:
    • Deer Park Enhancements: 6£
    • Mine of Nantwich: 0£ (1£, fed to the Armory)
  • Maintenance: 6 + 1D4£
    • Fairy Copse: 1£
    • Apothecary: 1£
    • Armory: 2£ (4£, -2£ due to iron from Mine of Nantwich)
    • Winery 1D4+2£ (Can spend Vineyard income at a 2:1 to counter)

Checks and Rolls and Bonuses

  • Roll to Religion (optional)
  • Roll to Worldly (optional)
  • Roll to Read: Latin
  • Check to Hunting
  • Check Energetic
  • Check Indulgent
  • Check to Intrigue
  • 1D6 to Compose, Fairie Lore, Flirting, Play, Singing or App

Army

  • Old Knights: 1
  • Middle-Aged Knights: 1
  • Young Knights: 11
  • Lineage Men:35/35
  • Levy: 100/100

Improvement History

  • 480: Motte and Bailey Castle
    • Type: Fortification
    • Cost: 36£
    • Bonus: 5/11/2 defensive value.
    • Maintenance: 0£
    • Completed: 481
  • 481: Fish Pond
    • Type: Investment
    • Cost:
    • Bonus:
    • Special: +1 to Bad Weather Rolls
    • Maintenance: 0£
    • Completed: 482
  • 482: Chase
    • Type: Investment (but outside)
    • Cost:
    • Bonus:
    • Special: None
    • Maintenance: 0£
    • Completed: 483
  • 482: Deer Park
    • Type: Investment
    • Cost:
    • Bonus:
    • Special: None
    • Maintenance: 0£
    • Completed: 483
  • 483: Small Heathen Temple
    • Type: Religious Enhancement
    • Cost: 25£
    • Endowment: 5 Fields
    • Benefits: Annual Roll to Worldly and Religion
    • 1-Time Glory: 25
  • 484: Tannery
    • Type: Investment
    • Cost: 10£
    • Bonus:
    • Built: 485
  • 486: Deer Run
    • Type: Investment
    • Cost: 10£
    • Bonus: 1£ to Deer Park
    • Built: 486
  • 487: Mellisarium
    • Type: Investment
    • Cost:
    • Bonus: 1£, check to energetic
    • Built: 487
  • 488: Apothacary
    • Type: Investment
    • Cost:
    • Bonus: If your wife would die in Childbirth, she may make a CON roll. On a success, she survives with an aging roll. On a critical, no roll.
    • Upkeep:
    • Built: 488
  • 489: Armory
    • Type: Investment
    • Cost: 10£
    • Income:
    • Maintenance: 2£
    • Completed: 489
  • 490: Vineyard
    • Type: Investment
    • Cost: 12£
    • Income:
    • Maintenance: 0£
    • Completed: 490
  • 491: Winery
    • Type: Investment
    • Cost: 30£
    • Income: 1D6+2£
    • Maintenance: 1D4+2£
    • Benefits: Annual Check to Indulgent
    • *Note: Can sub income from a vineyard, 1£ of Grapes for 2£ of Maintenance
    • Completed: 491
  • 492: Secret Garden
    • Cost: 10£
    • Income:
    • Maintenance:
    • Benefits: Every year you may increase one of the following by 1d6. You may select each year, provided you have the opportunity to meditate in your Secret Garden: APP, Compose, Faerie Lore, Flirting, Play, or Singing. 2 Glory.
    • Completed: 492
  • 493: Scriptorium
    • Cost: 20£
    • Income:
    • Maintenance: 0
    • Benefits: If you forgo the income, get a check to generous. Grants roll to Read: Latin.
    • Completed: 493
  • 494: Irrigation
    • Cost:
    • Reduce Hate Landlord: 1
    • Maintenance:
    • Grants: +1 Stewardship for every 5 full points of Bad Weather being over 10. (e.g. +1 at 15-19, +2 at 20-24 etc.)
    • Completed: 495
  • 502: Trading Post
    • Cost: 12£
    • Income:
    • Maintenance: 0
    • Benefits: Check to Intrigue
    • Completed: 502
  • 506: Great Wooden Hall
    • Cost: 60£
    • Bonus Glory: 5
    • Maintenance: 0
    • Completed: 506

Manor History

  • Lord

Tangley

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